•Linear, not open world Will evolve the Stealth Action •Redefined mechanics of the original •Emphasis on gadgets, stealth •Will focus on density rather than wide, open content •Snowdrop Engine is powerful, flexible, and can be iterated upon more easily •In-game areas, materials, etc will have an actual purpose and won't be "just eye candy" •Rebuilt in Snowdrop, many things will be redone from scratch